https://ejournal.stmik-sumedang.ac.id/index.php/infomans/issue/feed Infoman's : Jurnal Ilmu-ilmu Manajemen dan Informatika 2021-06-27T14:04:25+00:00 Muhammad Agreindra Helmiawan agreindra@stmik-sumedang.ac.id Open Journal Systems <p>Infoman's Journal is a scientific journal published by STMIK Sumedang and as a means of publication of research results and sharing the development of Information Management science, Information Systems and Informatics Engineering. This journal registered number :</p> <p>eISSN <a title="ISSN Online" href="http://u.lipi.go.id/1495519967" target="_blank" rel="noopener">2615-3467</a> pISSN <a title="ISSN" href="http://u.lipi.go.id/1180425276" target="_blank" rel="noopener">1978-3310</a> , It's contains articles that have not been published previously in the form of research articles or applied research. Information on article writing guidelines and article submission procedures is available on every issue. All incoming articles will go through a 'peer-reviewed process' after meeting the requirements as per the article writing guidelines. The publication of this journal is done once every six months ie in May and November</p> https://ejournal.stmik-sumedang.ac.id/index.php/infomans/article/view/120 Penerapan Faktor Ergonomi pada Laboratorium Komputer STMIK Sumedang Dalam Menunjang Kenyamanan Pengguna 2020-08-27T07:28:25+00:00 Dani Indra Junaedi dani@stmik-sumedang.ac.id <p>The Sumedang STMIK computer laboratory is used for various activities such as practical lectures which are part of learning, competency testing, training and other Tridharma Higher Education supporting activities. The high intensity of use requires that the computer laboratory has the readiness of facilities to support activities and provide comfort for its users or in other words must pay attention to ergonomic elements that cover various aspects of the work station and its environment. The application of ergonomics must cover all aspects related to objects, meaning that the Sumedang STMIK computer laboratory must pay attention to physical ergonomics which includes ergonomics related to human anatomy, cognitive ergonomics related to human mental processes, organizational ergonomics related to optimizing the sociotechnical system and environmental ergonomics, related to lighting, temperature and noise. This research resulted in the recommendation of ergonomics standards that must be applied at the Sumedang STMIK Computer Laboratory along with the assessment form to be used. Periodically the ergonomics assessment needs to be done to adjust the conditions that have the possibility to change from the standard. After ensuring that the laboratory meets the ergonomics standards, a user satisfaction survey can be conducted on the comfort of the Sumedang STMIK computer laboratory</p> 2021-05-10T00:00:00+00:00 Copyright (c) 2021 Infoman's : Jurnal Ilmu-ilmu Manajemen dan Informatika https://ejournal.stmik-sumedang.ac.id/index.php/infomans/article/view/149 Animasi Edukasi Konsumen Tentang Manfaat Gula Semut Menggunakan Motion Graphic 2020-09-02T03:26:50+00:00 Akhmad Yusuf Fauzi akhmadyusuffauzi.07@gmail.com Rahman Rosyidi amang@amikompurwokerto.ac.id Hendra Marcos hendra.marcos@amikompurwokerto.ac.id <p>Consumer education animation is a media to provide education to consumers, so that consumers are affected so that consumers do what is expected of education practitioners. Consumer education is carried out because in Indonesia there are still many who do not know the dangers of consuming sugar which can lead to diabetes mellitus. The method used is MDLC (Multimedia development Life Cycle) which consists of six stages, namely, concept, design, material collection, manufacturing, testing, and distribution. Making consumer education animations using Adobe After Effects cc 2015, designs are made as attractive as possible and display data clearly. The results of this study in the form of Consumer Education Animation Video about the Benefits of Ant Sugar Using Motion Graphic. In addition, the results of respondents' testing in this study showed that "Consumer Education Animation About the Benefits of Ant Sugar" has a value of an average of 86% of 20 respondents, so it is included in the category of very much agree, because with the value of these numbers it can be interpreted as an Educational Animation Video Consumers About the Benefits of Ant Sugar is able to provide education to the public that ant sugar is the right choice to switch from granulated sugar because ant sugar contains a number of advantages and benefits that are good for consumption.</p> 2021-05-10T00:00:00+00:00 Copyright (c) 2021 Infoman's : Jurnal Ilmu-ilmu Manajemen dan Informatika https://ejournal.stmik-sumedang.ac.id/index.php/infomans/article/view/150 Implementasi Transisi Finite State Automata dengan Aplikasi Mesin Abstrak DFA dan NFA berbasis Android 2020-09-02T03:30:23+00:00 Syahbani Farhan syahbanifarhan@gmail.com Iskandar Fitri iskandar.fitri@civitas.unas.ac.id Fauziah fauziah@civitas.unas.ac.id <p>Language and automata are important sciences that make them the main components in making software. If one of them does not have these components, there will be an imbalance or even fail to make a software. Because language is a tool used daily in communicating both to humans and computers. While automata is a process that can operate alone, by having a theory about abstract machines and is closely related to language. Automata has a relationship in the form of grammar, where the grammar is an abstract form that can reject if the input string we entered is wrong and accept if the input string we entered is correct to generate an output that matches the input. The purpose of this study is to test the theories of Language and Automata to be verified by making DFA and NFA abstract machine applications using Android Studio. The results shown by the Abstract Machine application that have been made are able to read and process numbers with an integer range of 2,147,483,647 and also the level of accuracy of reading data in each state process is 90.00% or 36 data that were successfully tested without experiencing errors from 40 data that have been tested on application.</p> 2021-05-10T00:00:00+00:00 Copyright (c) 2021 Infoman's : Jurnal Ilmu-ilmu Manajemen dan Informatika https://ejournal.stmik-sumedang.ac.id/index.php/infomans/article/view/155 Implementasi Metode Forward Chaining pada Sistem Pakar Diagnosis Penyakit Paru 2020-09-02T03:31:27+00:00 Chandra Setyawan chandrasetyawann@gmail.com Mohammad Imron imron@amikompurwokerto.ac.id Abednego Dwi Septiadi abednego@amikompurwokerto.ac.id <p>The lungs are one of the important organs to carry out respiratory processes for humans, if the lungs abnormal it will have a negative impact on carrying out other activities. In this case the role of a pulmonary doctor is needed, but its existence in Central Java is still quite a bit and the spread tends to be in big cities. Puskesmas Cilongok 2 is one of the government’s efforts in promoting public health, but until now there has been no lung specialist or adequate medical equipment. Based on this problem, a system is needed which is able to help the community in recognizing the type of pulmonary disease with its handling. One of these application is a website based expert system. The application will be built by applying the forward chaining method. This application allows people to know the type of lung disease based on symptoms entered. In this study, the author uses the waterfall system development method. The results of this study were successfully made an application of expert system diagnosis of lung disease using forward chaining method which was tested on 30 respondents using a likert calculation and showing 86 percent</p> 2021-05-10T00:00:00+00:00 Copyright (c) 2021 Infoman's : Jurnal Ilmu-ilmu Manajemen dan Informatika https://ejournal.stmik-sumedang.ac.id/index.php/infomans/article/view/156 Optimasi Augmented Reality Sebagai Media Pembelajaran Interaktif Alat Musik Gamelan Jawa Tengah 2020-09-02T03:32:57+00:00 Sri Radhika Wisnu Wardani radhikawisni28@gmail.com Yusmedi Nurfaizal faizal@amikompurwokerto.ac.id Wiga Maulana Baihaqi wiga@amikompurwokerto.ac.id <p>Education is basically a process of maturing students through the development of abilities and skills that exist in themselves so that they can be of quality so that the abilities and skills they have can play a role in building themselves and the surrounding community. One of the subjects that practice the abilities and skills of students is the Cultural Arts. Art and culture is a material taught in middle school. At SMP N 1 Sumpiuh, Arts and Culture teaches the traditional music of Central Java, Gamelan. So far the supporting media used by teachers to teach are still inadequate because of the limited amount of Gamelan. This is considered less effective in teaching Gamelan practice. The purpose of this study is to create an interactive media for learning the musical instrument of Gamelan in Central Java in the form of an Augmented Reality-based application to help the introduction of Gamelan in Cultural Arts material. The system development method used is the MDLC method. From the results of the beta test using a questionnaire against 15 respondents and produced a value of 89.33% with the category of strongly agree. The results of this study are augmented reality optimization as an innovative learning media for Central Java gamelan music instruments</p> 2021-05-10T00:00:00+00:00 Copyright (c) 2021 Infoman's : Jurnal Ilmu-ilmu Manajemen dan Informatika https://ejournal.stmik-sumedang.ac.id/index.php/infomans/article/view/157 Rancang Bangun Aplikasi Perpustakaan Berbasis Android Menggunakan Mit App Inventor 2020-09-02T03:33:59+00:00 Indra Kusuma Wardani indrakusuma9717@gmail.com Zanuar Rifa’i zanuar.rifai@amikompurwokerto.ac.id <p>An Android-based library information system is something that is no wonder anymore in the world of education or the workforce.Android itself is a very popular platform in the current century.In the advancement of a technology, therefore the library as a window of the world requires Android to improve a performance of its operation to get the results achieved.Similarly, the village of Klaces in the operation of the library is still a lot of problems arising to require a settlement process, because the library is obliged to present accurate information precisely and can provide its own satisfaction for workers and visitors.Klaces Village is one of the government in Kampung Laut Sub-district and is located in Cilacap Regency.Currently the government of Klaces village already has a library that has been utilized by various school communities and other institutions that are located adjacent to Klaces Village office which is still in the form of manual, so it needs an Android-based library information system that can later help in the operation of the software.The result of this research is to produce a library application with several other features, book stock, List of visitors, book borrowing, book returns and stock procurement of books.In designing the library system using app inventor application and using System method Extreme Programming</p> 2021-05-10T00:00:00+00:00 Copyright (c) 2021 Infoman's : Jurnal Ilmu-ilmu Manajemen dan Informatika https://ejournal.stmik-sumedang.ac.id/index.php/infomans/article/view/162 Evaluasi Pelayanan TI di RSIA Bunda Arif Menggunakan IT Infrastructure Library 2020-09-02T03:40:06+00:00 Nita Purnamasari nitapurnamasariii491@gmail.com Zulia Karini zuliakarini@amikompurwokerto.ac.id Retno Waluyo waluyo@amikompurwokerto.ac.id <p>The hospital is a center of health services for people who are required to perform their duties and functions better and improve the quality and comfort in the services provided, the hospital is also required to follow technological developments to improve existing performance. IT services used are expected to be able to support and fulfill the purpose of RSIA Bunda Arif so as to determine alignment and service for IT implementation, an evaluation is needed to assess whether the existing services are in line with organizational goals or not, given that information technology investments are not cheap. In this study, the framework that will be used in the evaluation of information technology services is to use the Information Technology Infrastructure Library Version 3 framework with the domain service operation. The results of the measurement of maturity level at RSIA Bunda Arif were carried out by giving questionnaires related to the chosen domain to 10 respondents, the value of the statement made based on the Likert scale. The results of the maturity level values ??obtained for each process are event management getting level 3, incident management getting level 2, problem management getting level 2, requesting fullfilment getting level 3, and access management getting level 4</p> 2021-05-10T00:00:00+00:00 Copyright (c) 2021 Infoman's : Jurnal Ilmu-ilmu Manajemen dan Informatika https://ejournal.stmik-sumedang.ac.id/index.php/infomans/article/view/186 Sistem Informasi Absensi Siswa berbasis Website menggunakan Auto Generated QR Code 2020-10-12T09:47:40+00:00 Pangki Pradana pangkipradana@outlook.com Zulia Karini zulia@amikompurwokerto.ac.id Abednego Dwi Septiadi abednego@amikompurwokerto.ac.id <p>The problem that occurs in the research entitled "Information System for Website-Based Student Attendance Information System Using Auto Generated QR Code (Case Study: SMK Bakti Purwokerto)" is that the attendance system currently running still applies the conventional system, namely by entering the attendance data from physical files into in digital files using the Microsoft Excel application. Then the difficulty of the teacher in carrying out attendance records is still inaccurate, because the picket officers only take the absent paper once a day in the morning during the first lesson. So that if there are students who skip school hours after attendance, they are still recorded as attending the teacher's recapitulation. The purpose of the research carried out by researchers was to build a website-based student attendance information system using an auto-generated QR Code at SMK Bakti Purwokerto in order to help school officers, especially for Student and Teachers, in the attendance process and recapitulation to be more accurate and efficient. The system development method used is the waterfall method using system design tools such as DFD and ERD. The results of this study are in the form of a website-based student attendance system using an auto-generated QR code, as for the calculation of the system testing using a Likert scale as a support to the questionnaire which shows the results of 84.14% in the very good category.</p> 2021-05-10T00:00:00+00:00 Copyright (c) 2021 Infoman's : Jurnal Ilmu-ilmu Manajemen dan Informatika https://ejournal.stmik-sumedang.ac.id/index.php/infomans/article/view/206 Implementasi Manajemen Rantai Pasok dalam Sistem Informasi Pengelolaan Bantuan Tanggap Bencana di Kabupaten Banyumas 2021-01-30T10:57:33+00:00 Toni Anwar toni@amikompurwokerto.ac.id Rahman Rosyidi amang@amikompurwokerto.ac.id Mulki Ali Mubarok muhammadnajibinda812@gmail.com <p>The Indonesian government has made efforts to channel a lot of aid for those who are directly and indirectly affected. Types of assistance programs from the government are: 1) Village Fund Direct Cash Assistance, 2) Basic Food Assistance for Jabodetabek, 3) Cash Social Assistance, 4) Electricity Fee Waiver, 5) Pre-Employment Cards, 6) Additional Participants for the Family Hope Program and 7) Cards Groceries. Apart from the government, there are also assistance from the community who help each other to alleviate the burdens that were impacted economically during the Covid-19 pandemic. The community provides assistance directly or indirectly. Assistance from the government and society in the form of foodstuffs which must be sufficient for the number of aid recipients. The purpose of this study is to implement SCM (Supply chain management) to assist assistance. The result of this research is a management information system based on supply chain management</p> 2021-05-10T00:00:00+00:00 Copyright (c) 2021 Infoman's : Jurnal Ilmu-ilmu Manajemen dan Informatika https://ejournal.stmik-sumedang.ac.id/index.php/infomans/article/view/208 Rancang Bangun Sistem Monitoring Aktivitas Pengguna Hotspot UNIDA Gontor Menggunakan Rsyslog dan Mikrotik API 2021-03-26T14:20:41+00:00 Reyhan Nafis Ibrahim reyhan.boim@unida.gontor.ac.id Aziz Musthafa aziz@unida.gontor.ac.id Oddy Virgantara Putra oddy@unida.gontor.ac.id <p>The current Covid-19 pandemic has made the need for the internet to increase among the public and academics. In addition to having a positive impact in increasing users, this can also have a negative impact that is at risk of violations in internet use. Therefore, it is necessary to build a monitoring system for more intense monitoring of student internet activities while using campus internet services. In analyzing and implementing the system, this study uses the Network Development Life Cycle (NDLC) method. To obtain data, the system is integrated with network sources using the Mikrotik Application Programming Interface (API) and Rsyslog. Network administrators can register hotspot user accounts, monitor hotspot network status, view and record student internet browsing history, and filter results for sites that are worth accessing and not by matching available data using the Mikrotik API and Rsyslog. System testing is carried out using API testing and distributing questionnaires to 10 respondents from the Information and Communication Technology Service Center staff who get an average score of 91 with excellent predicate. It is hoped that in the future this monitoring system can reduce the number of student violations during internet use and can be applied to all internet networks distributed at Darussalam Gontor University</p> 2021-05-10T00:00:00+00:00 Copyright (c) 2021 Infoman's : Jurnal Ilmu-ilmu Manajemen dan Informatika https://ejournal.stmik-sumedang.ac.id/index.php/infomans/article/view/213 Studi Kasus Pengukuran Implementasi Information Assurance untuk e-Government menggunakan Metode Goal Question Metric 2021-01-16T14:00:29+00:00 Rio Guntur Utomo riogunturutomo@gmail.com <p>Internet technology has been used in various fields, such as business, government, health, and education, including government, which is often called electronic government or eGovernment. Indonesia is one of the countries that has implemented eGovernment. In its implementation, eGovernment services must always be available, and every threat to information and systems must receive attention to ensure business continuity in the event of an incident. Therefore, in implementing eGovernment, information assurance (IA) must be considered. To determine the extent to which IA implementation status to protect eGovernment services in Indonesia, it is necessary to measure the implementation using an instrument. The measurement instrument is developed from the IA framework using the Goal Question Metric (GQM) method. The results of the measurement show that the status of implementing IA for e Government in Indonesia is still not satisfactory</p> 2021-05-10T00:00:00+00:00 Copyright (c) 2021 Infoman's : Jurnal Ilmu-ilmu Manajemen dan Informatika https://ejournal.stmik-sumedang.ac.id/index.php/infomans/article/view/221 Evaluasi Usabilitas Sebuah Situs Web Menggunakan Metode Cognitive Walkthrough 2021-06-27T14:04:25+00:00 A'ang Subiyakto aangsubiyakto@stmik-sumedang.ac.id Nurul Shifa nurul.shifa18@mhs.uinjkt.ac.id Ahmad Sulhi sulhi@uinjkt.ac.id Rumi Kamal kamalrumi@uinjkt.ac.id Muhamad Qomarul Huda mqomarul@uinjkt.ac.id <p>Awareness of the importance of creating a broad business network awakens companies to make alliances with each other. One of the benefits of developing this network is to make the company more well-known so that the greater the number of partners, the greater the opportunity to enlarge the business. One of these strategies can be done with website development. However, most of these websites do not meet the expectations of interested parties, especially users. This study was conducted to evaluate the usability aspect of a website using the cognitive walkthrough method by involving its users. The purpose of this research is to identify and analyze what problems are faced by users when using the website that is the research sample and provide recommendations for improving the website interface. The results of this test show that there are still many problems that users encounter when using the sample website on the freelance, partnership, and internship menus.</p> 2021-05-10T00:00:00+00:00 Copyright (c) 2021 Infoman's : Jurnal Ilmu-ilmu Manajemen dan Informatika